There are four modes in osu!.
1. Osu! standard
This mode is adapted from Osu! Tatakae! Ouendan (押忍!闘え!応援団 Osu! Tatakae! Ōendan , lit. "Yeah! Fight! Cheer Squad"). In each beatmap, a song will play and different hit elements (hit circles, sliders and spinners) will appear on the play field. Players must use a pointing device to manipulate these elements in time with the playing song's rhythm in order to earn points. While the mouse is considered the most popular input device, combinations of mouse, Tablet PC, graphics tablet and keyboard can be utilised. Some beatmaps are hard to play by mouse, but easier to play by other devices.
When you are playing, the "healthy bar" drains steadily through out the game except break time. If it drains to zero, the music will stop and you fail.
There are four hit values, 300(great), 100(good), 50(bad), 0(miss). 300 means you click elements accurately, while others infer you are off the beat. A miss will cause the healthy bar to drain rapidly, and sometimes a 300, 100, and 50 can recover it.
2.Taiko
The Taiko mode is based on Taiko no Tatsujin, another rhythm game which involves hitting drums to the beat of a music piece. It will be introduced in the topic of taiko.
3.Catch the Beat
This mode puts the player in control of a character holding a plate above their head, with the objective of catching fruits falling from the top of the screen.
Regular beats on a map are converted simply to fruit falling straight down. Sliders have one fruit at each end of the slider and a trail of juice drops leading between the ends. Large juice drops are the equivalent of slider ticks, while small drops add extra points to the score (and affect accuracy). Spinners become fruit falling en masse from the top of the screen; the player does not need to catch all of the fruit, although catching more fruit will earn them more points.
I wonder whether a sense of rhythm is required.
4.Osu!mania
This mode was made public at September 30, 2012. Osu!mania is a mode similar to Beatmania IIDX(which will be introduced after the mid-term exam) and DJMax, where players need to press keys bound to several columns according to the music.
A special set of mods is available in osu!mania, namely 4K, 5K, 6K, 7K, 8K. K means the amount of keys. Usually beatmaps are meant to be played by a certain amount of keys set for the beatmap; however, using one of these special mods can change this amount of keys for a score reduction. I suggest you play the beatmaps that are made exclusively. Do not play the ones that are converted directly from osu! standard by computer, because they are often strange and messy.
The following clip is about osu! tutorial. I will show you how a beatmap is created next week. Thank you for your reading :).
reference:http://en.wikipedia.org/wiki/Osu!
I have played osu for a while in the years of high school, but I quit it since the academic pressure became more and more heavier. Maybe I can take some time to practice it when i can't find things to do someday.
回覆刪除I have played osu for a while too!
回覆刪除But...in my junior high school time!
Well, I ability to catch the rhythm is very poor, so now I only can play the liitle game "catch the fruit" in Osu!
QAQ
I never play Osu! though I have played StepMania, another free music game. I think that we must use a good mouse to play this game, isn't it?
回覆刪除Fog
You can play osu! with other device.
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